Game Based-Learning and Ludopedagogy

Hosting Higher Education Institution:
University of Caen Normandy
Institution website:
https://welcome.unicaen.fr/
Country:
France
Language:
English
Dates:
Monday, 16 June, 2025 to Friday, 20 June, 2025
Registration fee:
€800 : 5 day course + game activities + guided tour of Caen + 8 meals (from Monday diner to Friday lunch)
Maximum number of participants:
20
Deadline for applying:
Saturday, 31 May, 2025
Accommodation:
Accommodation not provided
Contact person details:
gaminglab@unicaen.fr

Immerse in the Art of Ludopedagogy

Ludopedagogy is an innovative educational approach that integrates game-based learning and playful methods into teaching and training. It emphasises engagement, motivation, and interactive learning, leveraging the principles of game design to create immersive and effective educational experiences.

The Gaming Lab at the University of Caen Normandy is thrilled to present an intensive week-long bootcamp focused on the innovative field of ludopedagogy. This immersive training is designed for professionals in education, training, and pedagogical engineering, offering a unique opportunity to enhance your skills through the playful integration of game-based learning.

Course Details

  • Dates: 16th June 2025 - 20th June 2025
  • Location: Campus 1, University of Caen Normandy.
  • Duration: 35 hours of hands-on training.
  • Participant Limit: 20 professionals with at least a B2 level in English
  • Instructors: A team of 7 experts including lecturers, researchers, game designers, graphists and pedagogical engineers.

Program Highlights

  • Explore the theory of games and gamification.
  • Understand game design concepts.
  • Evaluate and debrief educational sessions incorporating games.
  • Experience a variety of game formats including board games, video games, VR-games, esports, and role-playing games.
  • Prototype original educational games during an intensive game jam on the final day.
  • Courses led by recognised experts in their respective fields.

Programme Overview

Monday

Afternoon: Introduction to ludopedagogy, covering key concepts and tools.

Evening: Board game session with procedural analysis of game mechanics.

Tuesday

Morning: Developing and leveraging knowledge in game culture.

Afternoon: Play design workshop focusing on motivation profiles and their use in teaching.

Evening: Video game (incl. esports and VR) session analyzing gameplay loops.

Wednesday

Morning: Creating a design brief for a serious game.

Afternoon: Workshop on identifying and assessing skills in serious games.

Evening: Role-playing game session focusing on diegetic interest and skill profiles.

Thursday

Morning: Game jam - prototype production.

Afternoon: Continuation of prototype development.

Evening: Testing and evaluating game prototypes, live pitch on Twitch.

Friday

Morning: Week retrospective and competency evaluation. Final presentations and feedback session.

Please note that there are evening activities till 10pm (Monday to Thursday).

Key Learning Objectives

  1. Design and facilitate various training scenarios utilising games.
  2. Conduct effective debriefings and assessments of learning outcomes through games.
  3. Expand your cultural knowledge of digital and traditional games.

Who Should Attend?

This bootcamp is ideal for professionals in teaching (primary, secondary, or higher education), professional training, pedagogical engineering, educational consultancy, scientific or cultural mediation, and multimedia design.

Testimonials

"This training session provided me with a lot of theoretical and practical elements to approach the design and implementation of ludopedagogical projects. I will be able to put into practice what I learned at the bootcamp very quickly!"

Magali Jeannin, senior lecturer at INSPÉ Caen, is leading the creation of a serious game dedicated to the initial and ongoing training of teacher trainers on the theme of inclusion in several European countries, as part of an Erasmus+ project. This project aims to develop inclusive, intercultural, and innovative knowledge and skills.

 

"The bootcamp allowed me to reflect on my practices in a studious yet convivial atmosphere, enrich them by discovering new horizons, and foster new ideas."

Franck Biétry, teacher-researcher at IAE Caen, aims to create a pedagogical tool to teach students how to write an academic article in human resource management through play, following the training.

 

"I thank the entire Gaming Lab team  for this meticulously organised and high-quality training. I leave not only with an unforgettable experience but also with very useful resources and especially with the LOOP approach, tested and validated by the results of the game jam. Next action planned: Implementing the LOOP approach in our methodology for creating educational games to avoid as many pitfalls and illusions as possible in our future adventures!"

Elodie Trinh, Head of the Digital Educational Productions Department (CIPEN), Université Gustave Eiffel